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I love the system you've built with different resources, tiles, all working together. UI, pixel art and animation are great, too!

It's a little bit difficult to figure out the game mechanics when you're just starting out because there is so much stuff. But I built new blocks one by one top to bottom and managed to win without even placing a couple blocks from the bottom (something related to antimatter)

I think with more content and gradual introduction of new mechanics the game has potential to be a great idle game!

(+1)

Hey! Thanks so much for playing and commenting. Work and travel hit hard after submission; I’m really sorry that I’m responding so late.

Thank you for all the kind words! I’m delighted you enjoyed. Jordan’s work on the art and animation is indeed stunning. Glad you liked the UI too - it was almost certainly not the most efficient way to do so, but it’s actually a tilemap! Jordan made the individual tiles for it, which worked surprisingly flexibly given how much the layout was iterating during development (and given this is my first Unity game).

Onboarding and information overload is definitely a common critique! I’ve got to get better at taking time within the jam to take a long hard look at the game’s mysteries without the benefit of being the one who programmed ’em.

Thanks again for commenting, we really appreciate it; I hope to be more timely in future!