Thanks for catching those. I'll look at making things more clear in the manual itself.
Thieves recover luck daily.
Looks like reputation got about 1/2 explained on the party sheet itself. Only other thing of note is that it ranges from 2-12.
Starting reputation would depend on how power is gained, but I suppose 8 would be normal. It goes up when the ruler does things the population really likes, there are a few examples listed. The Retainers are low-level characters that come with the domain, and can either be sent on NPC missions, or played by players in low-level games.
Does that clear it up?
Thank you very much for your answer.
So, if I understand correctly, if the party wants to recruit a follower or a specialist, they must roll 2d6: if the total exceed their reputation, the recruit them; if not, they recruit them anyway but the reputation drops 2 points down. Is it correct? Or the reputation rule is used only for organizations and npc different from hirelings/specialists?
What happens if the reputation drops to 0? They can't recruit of ask help anymore?
PS: I think I'll use this game to run my future campaigns, I really like it. Can't wait to read future zines