This is a really solid platformer! The addition of the gravity mechanics is really slick and I loved using it to do things like shoot an enemy than reverse gravity to drop a crate in front of me to block their shots, etc. The graphics are really solid too, reminds me of retro Megaman games. My biggest feedback is that having to time pressing s and left clicking to shoot down was a bit finicky, and just being able to shoot while holding down would probably feel better. I also had trouble keeping track of the health bar, it's very small and really hides in the background which can be a bit rough, but didn't take anything away for me. The only bug I would mention is that there was a small grammatical issue with the intro text, it said something about the player being the only robot "advance" enough to withstand the virus and it should be "advanced" instead. But again, really small thing. Overall it's a really good game so well done!
Viewing post in Gravity Storm - First Mission (Demo 2) jam comments
That was a typo, thanks for pointing it out, I'm going to fix it right now.
As for the shooting, I might change it, but I'm not sure yet, the game was mostly tested with a gamepad, not a keyboard. However, the inspiration was an old NES game called Metal Storm where you can actually hold down the fire button, so I'm seriously considering changing that. I'll make the health bar bigger in the next update. Thank you for playing my game, I appreciate the feedback.