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(+1)

That's a really neat idea! The combination of teleporting to your enemy's position while proximity means danger, added to the limitation of movement really makes you think before prioritizing the next target. I really liked the touch of the bomb enemies too! Would be awesome to have some different types of enemies that demand a change in strategy. Great idea and cool execution!

(+2)

Thanks for your feedback, anyway if i try to make more enemies then most probably I never complete this game cause I have to take grace period for enemy issue....

(+2)

Btw did you escape the maze?

I didn't manage to escape it! At some point there were no enemies and I was kind of stuck :