It must have been really hard to get all of those assets done, they look really good! I liked the atmosphere and how complete the controls are, I just had a bit of trouble with understanding the attacks and the lighting is a bit too dim to understand the ambient at times, but overall really well made. Congrats on the game!
Alex Santos
Creator of
Recent community posts
That's a really neat idea! The combination of teleporting to your enemy's position while proximity means danger, added to the limitation of movement really makes you think before prioritizing the next target. I really liked the touch of the bomb enemies too! Would be awesome to have some different types of enemies that demand a change in strategy. Great idea and cool execution!
O estilo de arte, execução, animações, trilha sonora e efeitos estão ótimos! Depois que configurei a sensibilidade do mouse a jogabilidade também ficou bem tranquila. Me perdi um pouco pelo mapa ao longo do tempo mas meu senso de direção não é dos melhores :D Ótimo jogo, parabéns, é incrível que conseguiram entregar algo tão polido em tão pouco tempo
Unfortunately I'm not in the Jam to rate it a 10/10, but this is an amazing game! Managed to complete it with a few tries in the later levels and had a lot of fun. Great mechanics and the visuals are so cute and fitting! Congrats on your jam submission and game in general. My only suggestions would be that the controls were a bit clunky to get around (but 100% playble, just not 100% comfortable), and that the levels could have progressed a bit faster with the inclusion of mechanics, but I understand that in this case with the short time having more levels was more fun. Amazing game, congratulations!
A great game that fits the theme and delivers an experience! Had a good time with the fix events, I did some similar ones for my entry as well! I would have been interesting to be able to steer the submarine a bit to try and avoid some damage along the way, and the front window event is really hard in comparison to the others. But other than these small things, all around a solid submission, congrats!
Really good game with a solid implementation and presentation, congrats! This is a great example of a good Game Jam submission, it's right to the theme, simple, well implemented and some polish to the quality of small details like the sound effects, small random variations to the "inflate" control and the little tension behind the "bet". Loved it, great job!
Very good concept and solid implementation, congrats! The game is easy to understand and to play, unfinished assets are expected for a game jam, I'd just recommend to try making "best effort" assets right away and not lose too much time with sketches, I also had a hard time interacting with objects and bringing them to the boat didn't do anything. Other than the small troubles, really solid submission!
Congratulations on the really good looking graphics and interesting gameplay! I agree with the others that a tutorial or even better guidance on the controls would be greatly appreciated, we even have the WASD suggestion on the bottom but that doesn't even encompass every control or could be scrolled, had a hard time understanding what I had to do really, the music is also a bit too "energetic", but it is easily fixed as you said. Overall a great submission for the short time we had, I can clearly see this being something that grows nicely with similar gameplay to VoidTrain and Raft.
The art and story are presented really well, and it does make you feel under pressure and in danger, congrats! As others mentioned, I wasn't able to progress as well because of the collision bugs, but the idea is great and I would love to be able to play it through, give me a heads up if you make a new version! Great work.
What great art and sound work, congrats! The idea of being limited both to the top and to the bottom is very nerve wracking and really puts the player under pressure! I felt the difficulty was a bit high too soon and didn't realize you could attack until later in the game, but nevertheless a great submission, good work!
Very interesting submission and really based on the theme! Congrats on delivering a solid experience, really makes you feel "under pressure" and nervous with the atmosphere. As other mentioned, the controls and relations to tools could use a bit of tweaking, but it's certainly on the right path, good work!
Really fun to play! Had a good time goofing with splashing in and out of the water, and the "drowning" visual on the player was a great idea, didn't have any trouble with the physics and found it was quite fun! The level design and the time to complete made it interesting to replay and try a better time, great addition. Good work!
I loved this one! I wanted to have a typing minigame for a mission report as well as the other multitasking but this nails the frustrating feeling of trying to focus on something a lot better than that could, the 1-10 sequential clicks was a great idea for making it harder and the under pressure / frustration feeling is 100% there. Great submission, congrats!
Great game! A solid and fun submission to the jam, had a blast playing it! The only small issues I found (and this is more of a suggestion for the future as I highly recommend you to keep developing Over Engineered!) is that the bin would sometimes swallow items as I was running past them and that it took me a while to get used to the scenario layout, having it a little smaller or a mini map would be interesting. But really, great work, certainly one of (if not the) best games of the jam.
Interesting concept and story, very captivating! I'd just recommend different actions other than clicking fast for quick time events, it's not very accessible (some people might not be able to) and a different action like clicking a randomly positioned button (or buttons) could be an interesting alternative, other than that, great submission, good work!
Loved it! Really fun to play and engaging. The Overcooked vibe is great and it's perfectly related to the theme. I just had a hard time getting to read the factories layouts at first and the garbage bins sometimes would just eat up some of the items, but really solid gameplay nevertheless. Congrats!
Really cool game! I had a bit of trouble in the beginning until I realized the pizza icon was the arrow pointing where to go, maybe include it in the description of the controls! After that, had a great time. Having some "healing pickups" along the way could help repairing damage and continuing the game longer