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(+2)

Hey! This game really has some great stuff going on here, and it's super obvious you put a ton of work into it. 

I'm having to quit just a few levels in unfortunately, because the camera is giving me a bit of a headache. The camera snaps super aggressively forward and back to the player depending on if you're moving forward or have come to a stop (and when you respawn as well). This is super useful as a way of showing the player the level ahead of course, but the movement is so fast in this game it kinda feels like I'm getting whiplash. Hopefully this is only a problem for me since I tend to be more sensitive to motion sickness problems in games, but hopefully you find this helpful on some level

Seriously though, this looks like an awesome game, and the controls seem super well polished. Congrats on the release!

(1 edit)

hey thanks for letting me know! i do have a toggle to turn off the camera movement in the settings, (i realize the names a little vague for it thats my bad, but it makes it so it just follows the character instead of moving ahead) when i work on it again in the coming days ill take a look at the camera movement again to see if its possible i can tone it down again! I appreciate the feedback as well!

(+1)

Thanks for the tip! I replayed it with that setting on and had a great time! This was a ton of fun. That last segment in level 10 was particularly cool

It was a bit frustrating having to swap from keyboard to mouse to hit the next level button. It would be a lot better if I could just control that with the keyboard as well.


Other than that though I loved it! Thanks for the game!

Awesome! im glad that helped! and thank you for giving it another try with that enabled!

I can understand that, I need to look more into how Godot deals with that sorta thing, i just hadnt looked into it as of yet. ill try to look into it though! 

Thanks for playing!