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StickTrix

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A member registered Feb 10, 2018 · View creator page →

Creator of

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Really enjoyed this game! i love your style and art a lot.

I started a blog where i talk about indie games i enjoy and spoke about this one if your interested!
https://sticktrix.neocities.org/blogposts/strixgamecornerone

if you arent cool with me linking it i can delete this haha (i just have no way to message you cause i dont have my twitter login anymore)

Thank you!

hmm weird, it works for me, just took a little longer. Ill also ask some of my friends to check just in case! 


Awesome! Im glad its better! thanks for checking it out again to see!

Awesome! im glad that helped! and thank you for giving it another try with that enabled!

I can understand that, I need to look more into how Godot deals with that sorta thing, i just hadnt looked into it as of yet. ill try to look into it though! 

Thanks for playing!

thanks for the feedback! ill definitely look into those issues aswell when i work on it again. The camera should already have smoothing on it, but ill definitely look again and see if i can fix it.

Also thanks for the heads up! i was worried about performance on browser, aswell the "null" message is actually one of the intended messages luckily.


And thank you! im glad you enjoyed it as well!

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hey thanks for letting me know! i do have a toggle to turn off the camera movement in the settings, (i realize the names a little vague for it thats my bad, but it makes it so it just follows the character instead of moving ahead) when i work on it again in the coming days ill take a look at the camera movement again to see if its possible i can tone it down again! I appreciate the feedback as well!

Thank you sm! i hope so!

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As an artist i love weird and crazy art and ttrpgs. Last night I got really interested in One-Word and One-Page RPGs that push back against "what is a game?" Theres a question i similarly know of "What is art?"
I feel like this is a combo of both combined. This is both an art piece and a game.
You open the PDF and then follow the rules of the game, either how their laid out or in your own interpretation.
https://sapph-ink.itch.io/suw2baa

Would love to know what you think if you check it out!

thanks! i havent used Gdevelop in awhile but its pretty basic, the rod never actually moves in this its just 2 frames. the hook is a physic object that i shoot off based on how long you hold down the button for. the line i lerped between the end of the pole and the hook. and then just had it drag the hook towards the pole, and once close enough it hits a hitbox and auto reels the rest of the way.

I cant give much more info off the top of my head sadly, but hope that basic stuff helps, if you have any more questions i might be able to help.

absolutely love it, really sweet interaction! and really cute but also relatable in a lot of ways

Thank you! glad you enjoyed!

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smooth, haha thank you thank you! i appreciate alot that you both helped with coding, and enjoy it as a whole!

Thank ya! 

Thank you! and thats what i thought aswell! lol

a really cute little game! loved the little all the little interactions! 

I'm glad that others are able to connect with this bitsy! and thank you for playing! 

thanks! possibly, im really not sure haha

Thank you! im glad to hear you enjoyed!

this was so good! just wow!

very cute! the stars are very pretty and the songs fitting!

Thank you!

Thank you! I'm glad you liked it!

thanks! that's the effect I was going for so I'm glad that got through! 
I'm glad, in a weird way, that others can understand and connect with it so i really appreciate the comment!

very interesting, as a concept its pretty cool

love this, clean and really well done! also very usable for future games!

Hey thats awesome! didnt think anyone would really mess with this lmao so glad so see this!

thanks! i didnt even think about that, but good to know i should try to be alittle clearer in the future haha. Glad you liked it though!

fun little game! i think how you went about the theme was really well done!

Enemies seemed alittle underwhelming, it wasnt hard to just sit outside of most of their ranges and just  spam bullets at them, and at times felt as if they just had far too much health.

Otherwise really good! audio was simple but effective, and the visuals did really well and read really easily

i enjoy the mix of genre! really nice concept, i think the shape of the shield made it alittle hard to judge how the bullets where gonna reflect off of it, however it was a nice little game!

thank you! thats very interesting! thanks for the heads up, i dont own a mac, and dont think any of my friends do either sadly so im not able to test on it, but good to know for the future thank you!

really nice concept! i like how you visually upgraded the shuttle with each one and it alway made sense! i like how you implemented the theme aswell! Maybe i just missed it though a way to heal would have helped massively though

thanks for the feedback and checking it out! ive gotten a few different thoughts on the dash and will definitely keep it in mind for next time! Ill check yours out aswell!

hey thanks for checking it out, the theme is confined, so i went with being confined to only certain areas within the levels, 1st level the outer edge, 2nd the middle, and 3rd bottom half. The dodge was mostly just for scenarios where a player may have felt they needed an escape but completely get it feeling unnecessary! Ill probably add a quick way to just hold the mouse as well for an attack once the jam is done, in my rush i didnt think much about it tbh. Thanks for the feedback! and will check yours out!

impressive game! I didnt get far into it however what i did play I enjoyed!, the mix of genre was also really interesting to see. 

The fairy following the mouse is an interesting idea, however I think it needs alittle tweaking, it feels just a little too slow at times, and felt like i got hit acouple times without much i could do.

Otherwise a really cool little concept that i may even come back to in the future to try and finish!

reallly fun little game! the difficulty seems alittle random at times, i got the same levels twice in one run aswell sometimes, but the shooting was nice and the movement felt really good! nice job!

really cool! the way you handle the theme is really interesting with how much changes when you get hit.  very well done!

Really enjoy the concept of this one, very creative usage of the theme! The difficulty definitely ramps up but a very fun experience!

Thank you! Im glad you enjoyed! If i come back to this im gonna fix the transition perioed for the second boss so they dont just teleport back. 

yeah it was hard trying to balance the secnd boss to the other two, glad you found it fun though!

Thank you sm! im glad you enjoyed it!