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(+1)

Really enjoyed this. You might want to put a cap on how long you can charge your range attack, cuz i found I could charge for about 30 seconds and insta kill pretty much any level. The game felt too easy and then BOOM, dead in one hit. Played a few runs. A litte more enemy variety would go a long way.

(+2)

Thanks for playing! I'll definitely be adding more enemies as time goes on.

As for the charge, I have 2 thoughts on it. A cap on the charge makes sense to limit it. However I also like to give the player the freedom to push certain attacks to an extreme level. If possible, I'd like to add enemies or challenges that give the player a reason to not just hold it as long as possible. But if they build in a way that can overcome those problems, then they can go as wild as possible with the charge and play however they like.

I appreciate the feedback!

Great! Looking forward to future builds

Yeah, it feels strange when you died immediately after you cleared out previous room without any difficulties