thank you!
Dutch
Creator of
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I definitely get the complexity can grow a lot. Even regular Tetris has some fairly mind-blowing mechanics that a lot of people don't know about and it's best to keep things simple and fun.
If you're looking for inspiration and aren't already aware. TETR.IO (https://tetr.io/) is basically the gold standard of Tetris games on the PC. You could probably get a lot of ideas on look/feel by playing around with that.
Best of luck!
Cool concept! I play a ton of tetris and I was wondering if you were thinking of making the pieces (elementinos?) more than a single block wide for a bit of diversity in what drops?
For example with a tetris T block. Maybe it could fire off beams from each of the points, and you could rotate it in order to 'aim' the beam?
What might help is having some kind of indicator in the game screen, to what the pieces do? I know they are described in the how to play section, but I found I couldn't remember that info when I was playing.
Thanks, mate. I really appreciate it! Lots of updates on the way :)
In terms of others playing, I try to post progress often and follow and engage with others. So far, itch.io has been the vast majority of players. I'm new to new Twitter, but that has barely sent people to this page (like, literally 4 page views from a lot of tweets)
thanks for playing and tyvm for the feedback on issues! I’ll take a look into those as I’ve sometimes had a similar issue when I died to a boss. Hope you enjoyed it so far though.
the boss is unlocked by a key reward, and entered in from the start hub, but I’m trying to move this to somewhere in the dungeons themselves.
yep the performance can get pretty choppy when there’s a lot going on. I’m usually optimising stuff a while after if finish working on it, and when I’m sure I know it will help.
Killing everything in the room with missiles is great, I only want to add more of a challenge and let you be as powerful as you want!
And good point about a reset button, i need to work on a reset button and a proper main menu in the near future.
Ty for all your comments!
Thanks for this! This is a clean asset. I added it to my game :) https://dutchg.itch.io/dungeon-cleaner
I think free is the way to go initially (at least on itch.io). If people can play and give feedback, it helps guide the development and when the game shapes up it can be released in full version with a payment. Or just releasing a demo for free can be a way let people try and then buy the full game if they enjoy it
Just my 2cents from a fellow random indie dev :)
This is really impressive; the art style and the character animations are absolutely awesome. I played with a mouse and I was impressed how well it controlled with only mouse movement and lmb/rmb.
I couldn't get past the part where you learn to swim in a wave to go faster (I'm not sure if I was going fast enough to break the rock at the end). Also, I had a few crashes early with an error about the audio.
Keep up the good work!
Thanks for playing! I'll definitely be adding more enemies as time goes on.
As for the charge, I have 2 thoughts on it. A cap on the charge makes sense to limit it. However I also like to give the player the freedom to push certain attacks to an extreme level. If possible, I'd like to add enemies or challenges that give the player a reason to not just hold it as long as possible. But if they build in a way that can overcome those problems, then they can go as wild as possible with the charge and play however they like.
I appreciate the feedback!