the concept is cool, but the characters have clunky animations and once the sword-man is committed to an attack, he can't stop. I couldn't get past the first level in spite of dying dozens of times. The difficulty could do well to start out low, and then ramp it's way up as the game progresses. The biggest criticism I have is that the screen is filled with very fast projectiles from the start and the sword-man gets hit faster than he can react if he's close to the ceiling. The game could easily be a 5/5 with enough hard work. But as is I'm giving it a 2/5 while it's definitely playable. It starts out too difficult and the sword-man feels clunky.
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Thanks for the feedback, you might consider the "easy" mode accessible from the main screen which would reduce the frequency of projectiles and make the enemies easier to kill, hard is intended to be hard.
The attacks are definitely clunky and something to work on, cancelling the attack during the motion is also something that should be implemented.