Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dimetro-Dog

28
Posts
2
Followers
1
Following
A member registered May 29, 2024 · View creator page →

Creator of

Recent community posts

sure, that would be great. 

thank you so much 

ok, thanks 

Thanks for giving it a shot

Got it, I was planning on the Pterosaur avoiding you in the grass. But I never got around to it. In the future, I will make the slopes slightly more forgiving. I had trouble beating the game myself(and I created the game) but it is meant to be unforgiving by design. Thanks for the criticism, in the future, I will implement your suggestions.

hey, I noticed that you started watching me, which of my games have you played?

thanks for giving it a shot.

it’s possible that your computer is old. If so, that’s fine 

I found the Pineapple, but I can't pick it up and I can't figure out how to pick it up. 

how do I avoid the Dinosaur? I keep getting eaten even when I'm not close to the Dinosaur

Pretty rad game, feels like it could use more levels though. I like the music

https://tenor.com/view/kirby-music-video-games-gif-14655834

It's a very creative game, I managed to photograph the lake creature, but the text on the newspaper was too small. I would appreciate it if a jingle played when I found the beast. It would be cool if the music got slightly more intense when you were close to the creature. I only gave it 4 stars in the theme section because Plesiosaurs are not technically dinosaurs, and the game didn't exactly have any dinosaurs in it. Plesiosaurs are prehistoric lizards so I decided to count them as such.

well it gradually gets harder. And something extra special happens at the 5 minute mark 

how long did you survive?

(1 edit)

if you want to play this game without a download, you can play it here. https://flowlab.io/game/play/2612837

the music only plays during boss fights. You can respawn by pressing E. I added a title screen to show the controls, you must have accidentally skipped it. 

The protagonist is very momentum based, once he is committed to a path. It is very hard to change. Also, hitting a wall messes him up very badly. I think it was intentional. But I personally don’t like the movement of the character. 

feels just like an NES game, the audio feels like the NES. graphics are bare-bones. The gameplay could use a bit more detail. such as more enemies and more environmental elements.

could be great with work, but protagonist feels clunky to control. also spikes should only kill the protagonist when he touches the pointy end.

Fantastic game. I would only change 1 thing, have the difficulty start lower. while high difficulty is perfectly fine. the difficulty should start low, and ramp up gradually. I gave it a 5/5 on everything except for gameplay which is 4/5. Excellent job

would not reccomend, borderline unplayable. No adaptive difficulty and no way to keep track of score. The duck moves way too fast to begin with and doesn't speed up.

the game is definitely fun, but it has some big problems. Mainly the characters don't have very diverse movesets. The only unique move is the special attack. Speaking of which. The special attack is substantially stronger than the regular attack and there's no reason to use the regular attack.

the concept is cool, but the characters have clunky animations and once the sword-man is committed to an attack, he can't stop. I couldn't get past the first level in spite of dying dozens of times. The difficulty could do well to start out low, and then ramp it's way up as the game progresses.  The biggest criticism I have is that the screen is filled with very fast projectiles from the start and the sword-man gets hit faster than he can react if he's close to the ceiling. The game could easily be a 5/5 with enough hard work. But as is I'm giving it a 2/5 while it's definitely playable. It starts out too difficult and the sword-man feels clunky.

it's almost perfect. The big problem is that the main character can get pushed off the screen by the machine. 

fun, with creative enemy design as well. Unfortunately the jump feels a bit weak. But other then that, it's pretty good. 

thank you for the feedback. I appreciate the honesty that you show in your criticism. A few questions, Which boss fight was your favorite? What part of the game was your favorite? How many times did you get caught? 

finished with all 3 hearts and a 1:43 on time. great game.

I like it, but you should fix the glitch that lets the player get pushed off the map by the evil machine.