Did you actually spend that much on unity assets D:
FilthyMinx
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Cool concept and interesting to play! A restart level button would be nice, often i'd mess up entirely and just want to start fresh. Also restarting the whole game from the beginning when you fail a level is a bit harsh, i didn't bother to play through a second time but would have continuned playing from the same level i had just failed if i could have.
Thanks :)
Thanks for sticking around to the end! the art doesn't make a great first impression in some cases. I've received the attack animations and movement feedback a few times, i think the dash starts too soon and often too long, so even succesful attacks result in too much follow through, something to work on next time!
Thanks very much for playing and posting your playthrough it's very good to see the pain points for my own knowledge! The boss health is quite high on hard perhaps that could be scaled down a little bit as it is already challenging to survive. I've just made a video playthrough of the full game on hard
Thanks for the feedback, you might consider the "easy" mode accessible from the main screen which would reduce the frequency of projectiles and make the enemies easier to kill, hard is intended to be hard.
The attacks are definitely clunky and something to work on, cancelling the attack during the motion is also something that should be implemented.