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(+2)

This was super fun, great game.
I was playing on a controller and the character was amazing to move around, especially enjoyed swinging from grapple point to grapple point. 
The art was okay, my favourite was the fluid character animations. Unfortunately some assets(one that immediately comes to mind is the great tree) were unevenly scaled and drawn in different artstyles, which made the whole thing look kind of visually incoherent in some places.
Music was great, it just didn't really stick out and just kind of played on and on in the background, which was the intent I guess x)
The map proved to be very useful, though despite that I couldn't find the last powerup required to break those stone blocks. Honestly I would've wished for the map to be a little more compact and more visually distinct instead of just being as large as it is currently, which would also make it easier to navigate.
Despite that, this is a really good game, I enjoyed my time with it a lot, keep making games!!

Hello,

Thank you for the kind words. Very much agree with those game strengths and weaknesses you describe, and we take note.

The power up to break the stone blocks is indeed not mandatory. You acquire it once you clean the three optional "Strength Nurture Areas" that you will find when exploring the map.

Just curious, in which order did you acquire the abilities? The usual sequence is: Fertilize, Vine Crook, Pollinate, Tether, Vine Climb, Sprout.

There are 2 sequence breaks to acquire them in different orders and even to skip 2 abilities. Did you find those sequence breaks? They are not "hidden doors" or "fake walls"; they are in fact in plain sight and you can take them by using the gameplay mechanics.

Did you solve the last puzzle to finish the game? I would like to know what you think of its set up and difficulty.

Thank you!

Cheers

I see. I got the abilities in the intended order, minus sprout. Unfortunately I did not get to the final puzzle required to finish the game :P