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Congrats on submitting your first jam game. You should feel proud of yourself.

I really like the idea behind this game, but I do have some questions regarding gameplay. How much more is there after the locked door on the right, after the spaced jumps? I explored everywhere that I could except I couldn't get past that door. I assume I can after fighting the first boss, but there are other issues that prevent me from getting back to that door such as the wall enemies rapidly firing projectiles. Also, the player moves reaaally slow. Was there a point behind that? Like later on in the game, does the player get speed powerups? The game mentions a dash, but it either doesn't work, or its a powerup I never reached.

EDIT:
Just to double check myself, I played the game again with the same issues, but I noticed that you get the ability to block projectiles if you press down, which helps navigate the rapid fire wall enemies, but the route with the spikes still prevented me from progressing. Also, as a general rule, if you acquire a powerup, you want to make sure your player knows they did. I knew I beat a boss and I knew I picked something up, but my hearts refilled and I just made the assumption that it was just a full health replenish.

Viewport sizing was a little weird to me as well. Fullscreen felt too zoomed in, but outside of fullscreen mode, your UI moves to an odd position.

Music and art meshed well together, which can be hard to get right sometimes, so good job there.

I know this sounds like a lot of nit picky stuff, but I like to bring up these kinds of issues, questions, and help you generate insight into your own progress as a developer. People did this for me during my first mvm and I improved vastly. I even come back to previous feedback to see if I'm repeating something that people didn't like in general.

Overall, its not a bad first jam game. If you can provide a little more information, I'll try to come back and progress further than last time. Other than that, congrats on submitting.! You have a lot of room to grow and you should be excited by that. Keep entering this jam, there's quite a few of us who participate regularly and its great to see how we all grow!

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Thank you for the feedback sorry if there was a lack of clarity with direction of the game and a few things that isn't illustrated to the player to get certain concept across. I was trying to emulate the older style games that sort of make you discover what to do thru trial and error. More testers and feedback def make this easier so I do appreciate the detailed feedback.  I reserved giving too much info as I didn't want to give away spoil it in that sense, but yes there is a dash. 

There are a total of 3 powers each gives you a  unique power. blue gives you a shield when you hold down. (I think to solve the lack of instruction here I  may force the player to use a 1 way platform after receiving the power to force it be used essentially making it more obvious its a thing. This power allows you to gain access to the red Key that gives you access to the red boss. which after defeating gives you a charge attack. I needed to make a more obvious way to indicate the play can now charge after getting this ability, currently using a base attack after receiving it will color you and any objects that are destroyable by the power showing you where to go a bit. 

The last Power will give you a dash, a double jump and wall jumping opening up the movement of the game. It was intentionally made slow to give it more. I was going more for a explore and figure out and think I stumbled on slow and frustrating, with lack of testers I just went with my gut on the feel for it. As far as view port stuff, I went a few rounds trying to get things to place correctly at full or not full screen (still nooby coder stuff I'm figuring out)
Means so much that you enjoyed the music and art. I've been doin music for a long time now and switching my focus to programming, so that means a lot! 

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No problem! Hope my feedback helps!

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Updated the game to address some of the problems you addressed. Let me know if you give it another shot! Thank again for all your feedback!