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(1 edit)

Thank you for the feedback sorry if there was a lack of clarity with direction of the game and a few things that isn't illustrated to the player to get certain concept across. I was trying to emulate the older style games that sort of make you discover what to do thru trial and error. More testers and feedback def make this easier so I do appreciate the detailed feedback.  I reserved giving too much info as I didn't want to give away spoil it in that sense, but yes there is a dash. 

There are a total of 3 powers each gives you a  unique power. blue gives you a shield when you hold down. (I think to solve the lack of instruction here I  may force the player to use a 1 way platform after receiving the power to force it be used essentially making it more obvious its a thing. This power allows you to gain access to the red Key that gives you access to the red boss. which after defeating gives you a charge attack. I needed to make a more obvious way to indicate the play can now charge after getting this ability, currently using a base attack after receiving it will color you and any objects that are destroyable by the power showing you where to go a bit. 

The last Power will give you a dash, a double jump and wall jumping opening up the movement of the game. It was intentionally made slow to give it more. I was going more for a explore and figure out and think I stumbled on slow and frustrating, with lack of testers I just went with my gut on the feel for it. As far as view port stuff, I went a few rounds trying to get things to place correctly at full or not full screen (still nooby coder stuff I'm figuring out)
Means so much that you enjoyed the music and art. I've been doin music for a long time now and switching my focus to programming, so that means a lot! 

(+1)

No problem! Hope my feedback helps!