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It was a surprise to see you updating the game again and I played it for a bit and these are things I found:

- You can't exit menus with ESC or simply go back with a button.

- I wish there would be an autosave feature. Just dying and then "game over, start over" is weird, especially for a RPG. An option to respawn would be much better to just skip the cutscene again.

- Leveling Defense or Resist is useless, because the minimum damage is hard capped at one. It's super weird to see an aspiring muscle goddess getting bodied by slimes, because she only has like 12 hp.

- You stop leveling when you are ready for a growth. It's very unintuitive, because no game does this. I know it's to track the correct event with the statue, but it would be better if its queued up when you talk to the statue.

- I only played the elf, but the main concept of her build is mostly useless. Her special ability, the main thing you want to improve, just holds for ten seconds and then you have to wait. Every time. There is no way to increase the duration or her mana.

- Also, as the elf, leveling physical attack is useless by how much the frail body type reduces the attack. If the scale of the gameplay would be much higher, it would be somewhat of a good choice, but if you have to skill it 4 or 5 times just to do one more damage, it's useless.

- I couldn't get past the slimes, because of how many enemies spawn and it's nearly impossible to dodge the attack by how they predict the movement and how huge the hitbox is

(+1)

Thank you for the feedback! Let me clarify some of the points you mentioned.

  • You can exit menus by clicking the same button you opened them with like I for info or O for quests
  • Autosaving is something I have thought about adding in the past, but didn't come around to do so. I will think of a way to make something of that kind
  • Defence and resist have always been hard to balance, but as I am thinking of amping up the scalings of the game sometime soon, they will be reworked to follow suit
  • Capping XP when a growth stage is available is a temporary thing. There will be a huge change to the world map coming in the next big update, which will also add more statues, so you will be able to grow easier
  • There are some huge changes to abilities I am currently doing, as I know they are pretty bad currently. The elf will receive quite a bit of changes, so things will be quite different
  • Scaling will be getting reworked, thus this would not be a problem
  • There are some changes to enemy AI I am currently experimenting with which will make them easier to deal with. Also when the world is reworked, monsters will spawn only in certain locations, so you can fight them whenever you want

I recommend to multiply everything by 10. For example, instead of doing one damage, I would do 10, but with frail body, I would only do 7. And if I would to upgrade physical attack, I would then do 8 damage.