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(+1)

Thank you for the feedback! Let me clarify some of the points you mentioned.

  • You can exit menus by clicking the same button you opened them with like I for info or O for quests
  • Autosaving is something I have thought about adding in the past, but didn't come around to do so. I will think of a way to make something of that kind
  • Defence and resist have always been hard to balance, but as I am thinking of amping up the scalings of the game sometime soon, they will be reworked to follow suit
  • Capping XP when a growth stage is available is a temporary thing. There will be a huge change to the world map coming in the next big update, which will also add more statues, so you will be able to grow easier
  • There are some huge changes to abilities I am currently doing, as I know they are pretty bad currently. The elf will receive quite a bit of changes, so things will be quite different
  • Scaling will be getting reworked, thus this would not be a problem
  • There are some changes to enemy AI I am currently experimenting with which will make them easier to deal with. Also when the world is reworked, monsters will spawn only in certain locations, so you can fight them whenever you want

I recommend to multiply everything by 10. For example, instead of doing one damage, I would do 10, but with frail body, I would only do 7. And if I would to upgrade physical attack, I would then do 8 damage.