It’s quite difficult to use because there are times where there just aren’t really enough asteroids in your view. In terms of feel, the changes in speed are too fast and a bit jarring, and there’s a bit of inconsistency in how fast you go when you reach the asteroid. Going fast is pretty fun though, when it does happen. Maybe a bit of steering control after grapples might help in giving movement some more depth?
Viewing post in Reconnaissance [Game Jam Ver.] jam comments
Yeah, I think the change in speed might be because I change the timescale when you hover over an asteroid to make it easier. I might need to add some effects to make it more noticeable. And I totally agree with the fact about there sometimes not being enough asteroids in view-- if I had more time I would have worked a bit more on the world gen.