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BloodyFish

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A member registered 25 days ago · View creator page →

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Btw, I made an update incorporating this feedback! There is now a grapple indicator that follows the mouse. It makes movement way more smooth.

Im honestly surprised! You’re teh first person to ever beat the medium difficulty (not even I could beat it). That’s kinda what I created two versions. This one is waaaaay more difficult, while the new one is more laid back and good for everyone— not just pro gamers :)

I sent you a request on discord. I just finished my classic arcade-inspired game and created my own trailer, but I don't like it and it isn't intriguing enough. Here's the itch page: https://bloodyfish.itch.io/reconnaissance. I do really want to support you, but since I don't have any money to give, I'll be happy to promote you on my socials?

Inspired by classic arcade games, Reconnaissance is a game about being stranded in space and having to venture out into the unknown...

In a horrible turn of events, your space station got stuck in an asteroid field and got badly damaged. After critical parts are sent flying, it's up to you to venture out and recover them. There's one catch-- you only have enough oxygen to last you two minutes...
Can YOU survive this reconnaissance mission? Or will you be lost in space forever...?

https://bloodyfish.itch.io/reconnaissance

Thanks! Any feedback?

In the sense that I'm uncoordinated :)

It may be best if you add a life system. Then if you mess up there's a chance you can continue. 

I don't know if it's just me, but I can't get past the "video game" portion of the game

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The pulling back happens when you reach the border. After the jam, I'm going to release a more polished and complete version of the game where I address all the issues that people have with the game. Stay tuned for that :)

Woah! Pro gamer over here! Yeah, I’m working on some fixes to publish after the jam!

You beat any of the levels yet?

I would love to know how far anyone got! I still haven't been able to beat medium and hard difficulty :)

Idk if it was just me, but it was extremely laggy on my computer. However, from what I can see, the game looks very good!

Yeah, I think the change in speed might be because I change the timescale when you hover over an asteroid to make it easier. I might need to add some effects to make it more noticeable.  And I totally agree with the fact about there sometimes not being enough asteroids in view-- if I had more time I would have worked a bit more on the world gen.

What do you think could be improved?

Nice concept, but I really wish the controls were easier to master. I keep on missing the planets :)

However, I am really, really, really impressed with your solar system and planet generation!

The game seems fun, but I can't exit the crafting menu. 

huh. I never encountered that bug. That’s really interesting

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Could you elaborate? 

This was fun! Did you do the art yourself? It's very colorful and creative!

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Thanks for the feedback! I couldn't really think of a way for them not to damage the player. I couldn't really think of anything else a player could grapple off in space.

I like this game! What engine did you use? 

Haha. This is really creative! I like the old school art style!

I really like this! The art is really simplistic and cute! It was a tad bit busy on my eyes, but other than that, amazing work!

Amazing

https://bloodyfish.itch.io/dungeon-forge

Dungeon Forge began as a test project to see if I could create a grid-based building system like that found in the Sims. However, the more the project was being worked on, the more I got invested and the more time I put into it. Eventually, the game grew into something that I saw potential in, and it became more than just a "test project".

The game began development in March of 2024 and was created using the Unity Game Engine, with models created using MagicaVoxel and Blender. Textures were created using MagicaVoxel and Gimp.

This is only a portion of a full game. I wanted to release the building system separately to get feedback. So when giving your feedback, make sure to keep in mind that this is only a portion of a full game and give feedback only on the building system itself.

Inspired by games like Minecraft, the Sims, and the Super Mario Maker franchise, Dungeon Forge is a chill, single-player game where you are thrust into a medieval-themed building experience. Take your time to build your own dungeons while listening to calming medieval music. Your dungeons can be large with winding hallways, or big with grand auditoriums-- it's all up to you!

https://bloodyfish.itch.io/dungeon-forge