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Dan

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A member registered Dec 21, 2023 · View creator page →

Creator of

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Thank you so much for playing! Glad you had a good time!

Should’ve had a few testers, it’s very hard to gauge difficulty when you build the game… Thanks for playing!

Thanks, Visclo!

Thank you, I think that’s exactly what we were going for!

Thanks for playing regardless!

Thanks for playing! Wish I had the time to push a patch for turn responsiveness cause it seems to be a big pain point, but we did want to experiment with difficult movement.

Totally fair haha, 2 days is ruthless

That’s strange, sorry about that! Can’t really diagnose what’s wrong, but on Firefox on Windows it seems to work well? I’ve provided a Windows executable if you’re interested in that, thanks for reminding me to do so.

It’s quite difficult to use because there are times where there just aren’t really enough asteroids in your view. In terms of feel, the changes in speed are too fast and a bit jarring, and there’s a bit of inconsistency in how fast you go when you reach the asteroid. Going fast is pretty fun though, when it does happen. Maybe a bit of steering control after grapples might help in giving movement some more depth?

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Simple and sweet game, though the movement feels a bit rigid for me - even if you’re avoiding floatiness, I think a bit of easing on the velocity would go a long way for game feel! Also, the enemies coming in from the left aren’t telegraphed for long enough, I feel.

The game-feel and presentation don’t really hook me, but it’s easy to tell that you have a good concept and a good foundation to build on!

Interesting idea, but personally I would have like a fast-fall button for those slow changes in direction at the apex of the jumps. I also felt that the gameplay is a bit too mindless as it is at the moment, since half the time you can’t even really react to milk - a good strategy for getting it is to just strafe left/right.

Fantastic submission all-round!

Feels a bit offputting launching the earth into the sun.

Great concept!

I’d have like a planet preview to see how large the gravity fields are ahead of time (unless they’re infinite but weak at distance - I couldn’t really tell). I also hoped that I’d be able to destroy planets after placing them, but I think not doing that might make for more interesting gameplay anyways.

Great idea, though the grapple is a bit clunky to use! Nice sound design and VFX!

Great premise! With some expansion, I bet it would do really well as a local co-op title.

Looks like you used Godot, so if you want to restrict the resolution you can play with the stretch modes in Project Settings to prevent problems!

amogus

Really cool and interesting mechanic, as well as a pretty clean and cohesive style! I think it would have been nice to see upgrades to the existing modules (increased grabber mobility or firerate), and maybe the separation of controls - both systems work on the mouse, but it would have been nice to control the grabber independently from shoooting. Maybe some short-range autoturrets would be cool, and cheap empty blocks to expand the ship!

Cute game, but taking off unfortunately greets me with an empty grey screen! Would be cool to increase the frequency of items, as the initial level is quite sparse. I also think the prominent footsteps are quite grating because there’s no other ambience to drown them out.

Fun premise! I initially thought I could ram enemies with my body, might be a fun idea for the gameplay.

It’d be nice to know my health in that starting segment, I gambled a bit on getting parts but ended up dying cause I assume that I could take at least a few instances of damage.

Lethal company if the gameplay was good (I don’t like the scary monsters) A bit of feedback though, since the terminal is most of the gameplay it’d be nice to not have to press ENTER to type!

Interesting premise that could be developed into a bigger title! My one big issue with this build is that going fullscreen at 1080p makes text really difficult to read!

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We made the dubious choice of starting the player out quite weak, locking the good movement behind the first few turn upgrades - might be a lesson learned for next time! Thanks for playing!

Stellar presentation, very well done.

Nice game! Unfortunately I think I got stuck in an impossible situation on my first run, the ship just couldn’t clear all that horizontal distance!

Really similar to our own submission, but you’ve certainly outdone us in fluidity and assets!

Just note that some of the elements don’t scale well in fullscreen!

Adorable style, nice execution!

Admins that didn’t publish can’t rate games, unfortunately! Some people abused the system a few game jams ago.

Get in touch with benZamg on the discord! He needs to submit the game for you.

I fw this heavy

Cool idea, and pretty tight feel! A little bit on the easier side, since fuel canisters are full refills though.

Favorite game so far!! Real nice ideas and execution!

Neat game! Reminds me of the feather in Celeste a lot, nice and fluid movement.

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Beat this!

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Thanks for playing!

Ahaha, would have loved to add some projectile attacks at the cost of XP for the living character, but scope creep kneecapped us x) Thanks for the feedback, and thanks for playing!