Thank you so much for playing! Glad you had a good time!
Dan
Creator of
Recent community posts
It’s quite difficult to use because there are times where there just aren’t really enough asteroids in your view. In terms of feel, the changes in speed are too fast and a bit jarring, and there’s a bit of inconsistency in how fast you go when you reach the asteroid. Going fast is pretty fun though, when it does happen. Maybe a bit of steering control after grapples might help in giving movement some more depth?
Interesting idea, but personally I would have like a fast-fall button for those slow changes in direction at the apex of the jumps. I also felt that the gameplay is a bit too mindless as it is at the moment, since half the time you can’t even really react to milk - a good strategy for getting it is to just strafe left/right.
Great concept!
I’d have like a planet preview to see how large the gravity fields are ahead of time (unless they’re infinite but weak at distance - I couldn’t really tell). I also hoped that I’d be able to destroy planets after placing them, but I think not doing that might make for more interesting gameplay anyways.
Really cool and interesting mechanic, as well as a pretty clean and cohesive style! I think it would have been nice to see upgrades to the existing modules (increased grabber mobility or firerate), and maybe the separation of controls - both systems work on the mouse, but it would have been nice to control the grabber independently from shoooting. Maybe some short-range autoturrets would be cool, and cheap empty blocks to expand the ship!