Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+3)

I like the core of this, but you seemed to have also realised, that there has to be a second level of gameplay to create difficulty for selecting the right event. But imo clicking energy drinks and banana peels isn't it, I just resolved to keep my mouse on the left and spam the left mouse button while micro adjusting to catch them when they spawn a little bit above or below. 

The stage also feels very long, you could make several smaller stages and unlock new events/their solutions stage by stage, maybe start with only two or three of them. You could also have certain events weighted to appear more often in some stage, something like a very rainy/sunny day for example.