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As others have said, not 'sticking' to the platforms made this a bit tricky and punishing for an opening level

You've got some z-fighting (overlapping cubes) as part of your background

The 'This door needs a key' text was off screen for me and then snapped to the middle

With the untextured platforms, camera angle and lighting it made it quite hard to judge the platforming - in the first level there's a platform that goes off screen a lot of the time!

it's cute, but could have probably benefited from some playtesting to help smooth out the difficulty curve!

(+1)

Thanks for the review! Though the gamejam is ended up, I've listened to you, now it's better. sticking to the platforms, walls.