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A jam submission

Chrono AbyssView game page

Slow down and speed up your time
Submitted by Ayratos — 26 minutes, 33 seconds before the deadline
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Play Metroidvania

Chrono Abyss's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance to the theme picked#123.7003.700
Overall#252.3802.380
Execution#272.2002.200
Metroidvania#282.1002.100
Sensory#292.2002.200
Enjoyment#321.7001.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme chosen
Time. We interpreted this theme as time dilation, the player has an ability to slow time for the enemies and an ability to speed up own falling to kill his enemies.

Team/Developer
Ayratos, WhatTheDraw, ThSpiralDen, the6thburningman

Engine
Unity

External assets
blackcraft font, ComicoRU font

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Comments

Submitted

I didn't really get the mecahnics to be honest. I got to the part where you have to bounce of walls and it wasn't really doing anything for me or working how I expected it to. I was trapped there and got killed by the robot, then respawned at the previous checkpoint and was stuck in the ground and couldn't do anything to get out. I might come back to see if I can complete this, but between that and the platforms not letting you be stuck to them, the game felt a bit more tedious than enjoyable to try and push through. The art was a cool concept, though!

Developer

Thanks for the review! Though the gamejam is ended up, I've listened to you, now it's better. sticking to the platforms, walls.

Submitted

As others have said, not 'sticking' to the platforms made this a bit tricky and punishing for an opening level

You've got some z-fighting (overlapping cubes) as part of your background

The 'This door needs a key' text was off screen for me and then snapped to the middle

With the untextured platforms, camera angle and lighting it made it quite hard to judge the platforming - in the first level there's a platform that goes off screen a lot of the time!

it's cute, but could have probably benefited from some playtesting to help smooth out the difficulty curve!

Developer(+1)

Thanks for the review! Though the gamejam is ended up, I've listened to you, now it's better. sticking to the platforms, walls.

Submitted(+1)

I'm very surprised to see another 3D game in this jam! I always really enjoy time related mechanics in games, and this theme very naturally lent itself to something like this. I do wish the player would become a child of the platforms when they jump on them though, because having to move independently of the platforms made a lot of the platforming in this game in my opinion unnecessarily difficult. I did get the hang of it after a few levels though, which gave this game a weird difficulty curve where it was actually at its hardest in the very first level

Developer

Thanks for the review! Though the gamejam is ended up, I've listened to you, i've made some update. Now the player becomes a child of the platforms.

(2 edits)

Ok 2nd playthrough, I still think the starting music is just a little much right at first, and the 3D perspective is just odd where it starts you. I feel disoriented. The platforms I don't stick to and if I don't move with them, they move out from underneath me. The controls feel alright and there seems to be some thought and work into this game, and yet I feel the overall starting impact and objective is very disorienting and confusing to get the hang out, just what I am and what I am doing. Overall have to rate lower than some of the other games for these reasons. Great job overall and thanks for participating in the jam!

(+1)

Wow strange... a little loud on the sound also....will come back and discover more about this week along with the few others I checked out at first glance. Will rate more effectively and give better comments soon!

Developer

It's ok with the sound in my case. When Slow Mo's ability is enabled, the sound is quieter. Perhaps it will help :)