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(+1)

after conweyor plasing update i find out that logic gate's hitbox has 2 zones -"base" and "door"  and that you can plase it with owerlaping door, but can't plase anything in gate's door, so i think game need better hitbox visualization, with orange parts

  1. gate's "door" have orange hitbox
  2. funels show item taking zone and plasing target (like CGR or bee)
  3. CGRs and bees targets are orange now

so now we have blue physical hitbox, and orange working hitbox

(2 edits)

It would probably make sense to separate the hitboxes for structures into a passive blue hitbox and an active orange hitbox, and I do think that it is a good idea, as it would make it more clear to the player how and where structures interact with things. For now tho, when it comes to the gates, if you want to place stuff overlapping their door hitbox, you can open the gate temporarily by inverting it, then place the structure, after which you can close the gate again.