If you have edited a json file, like the palette files, or world files, or language files, if there are syntax errors in the edited json, this could happen.
kittykiller kuriosity
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You can mine tungsten using a yeast bomb. You shift left click while holding the bomb to set its source coords, then you place it where you want it to blow up, and then you place an item at its source coords to activate it. You can also activate the yeast bomb using a tectonic press, which is useful for automation.
I would have wanted to have a discord server but I didn't want to deal with moderating it. Though, if you look around the topics here, there should be a lot of useful advice. I'll remove this specific topic in a day or so, since it is redundant as its own separate topic, but you can post this bug report under the bug reports topic if you want.
You need to automate nuke production, so you need to automate nuclear fuel. The reactors produce more plutonium if they run at a higher temperature. Then you can use the rocket silo to automatically place down rockets, which will inherit the source and target coords from the silo. Then you just load the rockets up with nukes and fuel and have them fire on a timer or something. You will need to also automate rockets, so your nuke setup needs to produce enough graphene to run itself.
I would have made the max size 20 or something, but every level is close to 700 frames of animation I need to edit or at least duplicate and look over, so it would be too much work. The two extra cowgirl boob levels are exclusive to cowgirls because cowgirls have more powerful boobs than other characters, so the player simply isn't powerful enough. Also you can probably edit the savefile and set the boobs level of the player to 11 or 12, but the game will crash if you load the save and you're wearing a different bra than the cowgirl one.
Ok it's probably good that this is its own topic, as the mechanics around the yeast bomb (and the logic system in general) can be a little opaque. To activate the yeast bomb, control left click somewhere while holding the bomb (this will set its source coordinates), and then place the bomb next to the ore you want to blow up. The bomb will explode when you place an item at the source coordinates that you set. You can also activate the bomb using other logic components such as the logic switch or logic gate.
This same idea applies to other logic components too. The logic gate will open when there is an item at source, or when there is an active logic component at its source. The logic gate is active when it is open, but other components may have a different condition for being active. The logic switch in its button morph for instance is active for as long as you are holding left or right click over it. The recipe book has more information on what logic components do.
There is a priority system in the recipes, so there is never a point where the ingredients required to craft something will craft something else that only takes a subset of those ingredients, as long as you put only the right amount of ingredients into the crafter. The issue with the transistor recipe making an oven comes from that the oven has higher priority, which is an issue when you put 2 rock and 2 metal into it, but if you only put one rock and one metal into the crafter, it crafts the transistor as normal.
Yeah you hold the bomb in your hand while setting the source, and then after you've set the source, you place the bomb as a structure by right clicking. All structures that require a source or a target work like this, so things like the logic gates. The bomb can also be put inside the press to automatically detonate it.
I don't have the capacity at the moment to make a full tutorial of the game, but if someone wants to take that task upon themselves, go for it.
You can set the source of the yeast bomb by control left clicking somewhere in the world. Then you can place the yeast bomb next to the tungsten vein and when you place an item at the source of the yeast bomb, it explodes. You can think of the source as a trigger point for the bomb. The bomb reacts to items and to other logic components at the trigger point.
Yes, so the gates react to gates as well as items, so the orange gate sees that the red/blue gates are closed and reacts to that (and stays open because it's inverted), and then when red and blue are open, the orange gate no longer sees them and instead sees the item underneath (which it reacts to by closing since items always give a true signal and the gate is inverted).
The value on the x axis is how much you've fed her, the value on the y axis is how far along she is (the value that is shown as % on the save slot in the main menu), y * 10 = current friendship. She needs like 125000 nutrition to get her to the first friendship level, so you probably haven't fed her enough. To speed up the process, you can level your character up and it will give the goddess a bonus for certain types of food depending on which body parts you have leveled up. I would also recommend that you use higher nutrition foods.
It would probably make sense to separate the hitboxes for structures into a passive blue hitbox and an active orange hitbox, and I do think that it is a good idea, as it would make it more clear to the player how and where structures interact with things. For now tho, when it comes to the gates, if you want to place stuff overlapping their door hitbox, you can open the gate temporarily by inverting it, then place the structure, after which you can close the gate again.
The goddess friendship equals to how far along she is in the growth sequence times 10. So if you're halfway there, the goddess will be at 5 friendship. The goddess grows also logarithmically, so it means that it takes a lot more to get her from 4 to 5 friendship than it takes to get her from 3 to 4 friendship.