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kittykiller kuriosity

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A member registered Jul 29, 2023 · View creator page →

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If you have edited a json file, like the palette files, or world files, or language files, if there are syntax errors in the edited json, this could happen.

You can mine tungsten using a yeast bomb. You shift left click while holding the bomb to set its source coords, then you place it where you want it to blow up, and then you place an item at its source coords to activate it. You can also activate the yeast bomb using a tectonic press, which is useful for automation.

You don't need to extract the files to run the game, but also I think zip archive tools usually have a feature where you can extract the files as a folder.

Yes, you can shift click click on items in the book to pick them out.

I would have wanted to have a discord server but I didn't want to deal with moderating it. Though, if you look around the topics here, there should be a lot of useful advice. I'll remove this specific topic in a day or so, since it is redundant as its own separate topic, but you can post this bug report under the bug reports topic if you want.

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are you on v4.1? This is a bug with the conveyors, it should be fixed in the newest version.

whoops

you need to generate it using a stirling engine or a nuclear reactor and then you can use pylons to distribute it throughout the world. Anything within the power field of a pylon will be supplied with electricity.

yes, in cheat mode you can shift left click on an item in the book to pick it out.

Could you post a screenshot of the setup?

Milk refers to creamy milk

You need to automate nuke production, so you need to automate nuclear fuel. The reactors produce more plutonium if they run at a higher temperature. Then you can use the rocket silo to automatically place down rockets, which will inherit the source and target coords from the silo. Then you just load the rockets up with nukes and fuel and have them fire on a timer or something. You will need to also automate rockets, so your nuke setup needs to produce enough graphene to run itself.

I would have made the max size 20 or something, but every level is close to 700 frames of animation I need to edit or at least duplicate and look over, so it would be too much work. The two extra cowgirl boob levels are exclusive to cowgirls because cowgirls have more powerful boobs than other characters, so the player simply isn't powerful enough. Also you can probably edit the savefile and set the boobs level of the player to 11 or 12, but the game will crash if you load the save and you're wearing a different bra than the cowgirl one.

Yes, I would recommend using funnels for transportation. Belts themselves aren't that bad, but items on belts are very heavy on the frames.

You need to fuel the furnace, other than that, it's just 3 sugar and 1 milk. You can use chocolate for fuel.

yes

Ok it's probably good that this is its own topic, as the mechanics around the yeast bomb (and the logic system in general) can be a little opaque. To activate the yeast bomb, control left click somewhere while holding the bomb (this will set its source coordinates), and then place the bomb next to the ore you want to blow up. The bomb will explode when you place an item at the source coordinates that you set. You can also activate the bomb using other logic components such as the logic switch or logic gate. 

This same idea applies to other logic components too. The logic gate will open when there is an item at source, or when there is an active logic component at its source. The logic gate is active when it is open, but other components may have a different condition for being active. The logic switch in its button morph for instance is active for as long as you are holding left or right click over it. The recipe book has more information on what logic components do.

It isn't an issue with your computer or anything, this is a common issue with items on conveyors. If you are having a lot of items on conveyors, it causes lag because the items do collision checks and all sorts, so I would instead recommend using long distance funnels for item transportation.

Yeah that is an issue with the way that the placer works. If it was the input that followed the mouse, there would still be the same issue. I could have made it so that you can switch between the input following the mouse and the output following the mouse, which would help with this issue.

There is a priority system in the recipes, so there is never a point where the ingredients required to craft something will craft something else that only takes a subset of those ingredients, as long as you put only the right amount of ingredients into the crafter. The issue with the transistor recipe making an oven comes from that the oven has higher priority, which is an issue when you put 2 rock and 2 metal into it, but if you only put one rock and one metal into the crafter, it crafts the transistor as normal.

I'm happy that the new long funnel has made things easier. The stuff about not checking collisions on the input is a bug. It shouldn't be a very difficult thing to fix, and I don't remember why I didn't make it check collisions on both ends to begin with. I could look into fixing it.

You can milk cowgirls without taking their bra off if you do it by hand. It is only when milking using a care robot that you need to undress them first.

I do still plan on uploading the source code, I've just had a lot of irl things I needed to handle. I'll get it done as soon as I have time, hopefully by the end of this month, but I won't promise anything.

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Yes, it lets you know when coords aren't set for a structure that needs coords. When you've set the source/target, the warning disappears.

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Yeah you hold the bomb in your hand while setting the source, and then after you've set the source, you place the bomb as a structure by right clicking. All structures that require a source or a target work like this, so things like the logic gates. The bomb can also be put inside the press to automatically detonate it.

I don't have the capacity at the moment to make a full tutorial of the game, but if someone wants to take that task upon themselves, go for it.

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You can set the source of the yeast bomb by control left clicking somewhere in the world. Then you can place the yeast bomb next to the tungsten vein and when you place an item at the source of the yeast bomb, it explodes. You can think of the source as a trigger point for the bomb. The bomb reacts to items and to other logic components at the trigger point.

I haven't done blueprints because it would be very hard to do with the current code. Blueprints would be very good to have, and definitely possible, but it would take a lot to make it work.

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The yellow part of the logic gate doesn't have collision detection when placing the gate, so you can place it over anything. Open logic gates also don't have collision where the yellow part would have been, so you can place things overlapping that.

It could be that you haven't given it electricity, or that the goddess has a full inventory.

You can use the feeder like normal. Does the feeder not work on the second goddess?

Yes, so the gates react to gates as well as items, so the orange gate sees that the red/blue gates are closed and reacts to that (and stays open because it's inverted), and then when red and blue are open, the orange gate no longer sees them and instead sees the item underneath (which it reacts to by closing since items always give a true signal and the gate is inverted).

It is possible to make logic gates using logic gates. Here is an example of a nand gate, where c = a nand b. 

I do get that a specialized logic gate object would be useful tho, and I probably should have added it.

If you want to, you can send me the world file and I can check how much time the different objects in your setup take to process.

That last thing is an oversight which I'll fix. When it comes to lining up the temperature, you can use the > setting instead of >=, so then the cryo generator is only active if its above 0 and it never drops below 0.

The value on the x axis is how much you've fed her, the value on the y axis is how far along she is (the value that is shown as % on the save slot in the main menu), y * 10 = current friendship.  She needs like 125000 nutrition to get her to the first friendship level, so you probably haven't fed her enough. To speed up the process, you can level your character up and it will give the goddess a bonus for certain types of food depending on which body parts you have leveled up. I would also recommend that you use higher nutrition foods.

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It would probably make sense to separate the hitboxes for structures into a passive blue hitbox and an active orange hitbox, and I do think that it is a good idea, as it would make it more clear to the player how and where structures interact with things. For now tho, when it comes to the gates, if you want to place stuff overlapping their door hitbox, you can open the gate temporarily by inverting it, then place the structure, after which you can close the gate again.

The goddess friendship equals to how far along she is in the growth sequence times 10. So if you're halfway there, the goddess will be at 5 friendship. The goddess grows also logarithmically, so it means that it takes a lot more to get her from 4 to 5 friendship than it takes to get her from 3 to 4 friendship.

They activate from items as well.

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You can post your suggestions for the game here. It could be useful. I give no guarantee that I will implement them.

So basically none of the information is available if you haven't held the item at least once first, which is intentional, but maybe the temperature required to make the item should be something that the book shows regardless.