I honestly think this game should've been an entirely different genre. This feels and plays more like a Celeste type game where every screen is a separate challenge you have to skillfully bypass, rather than a metroidvania. I think this game's weakness is ultimately the fact that it was form fitted to be a metroidvania, because if it wasn't I think it would have been an incredible amount of fun. But as it stands, it feels like the game just throws you into the deep end and excessively punishes any small mistakes with a large amount of progress lost, which made for a pretty frustrating start
I greatly enjoyed the actual challenges within every screen, the way the game controls is really clean, the feedback on every action is very tight and feels great, the audio is excellent, and I absolutely love the visuals, but the way it's all contextualized together lets all of these fantastic individual elements down in my opinion