In what points do you think I have failed in making a Metroidvania?
The first thing that comes to mind is the limited number of rooms, maybe that's why it doesn't feel like an interconnected world. (I have no excuse, I organized myself quite poorly for the jam). Another element that matches what you've said about Celeste is that I try to make each room unique. (Whether it be a puzzle, the scenario or a particular event). Is that bad in Metroidvanias?
If there is any element in which I have failed, I would like to know what it is for the future update of this game and future projects.
Thanks you for your feedback and playing!