an actually good cooperative roguelite. It's fun to go through the dungeon and fishing is not just an infinite source of resources. The only problems are:
1. water NPC doesn't stop found fish to be caught in an S tier (even though he asked money to do so).
2. the dungeon is the same no matter your progress. you will meet a level 1 boss in every run like in the binding of Isaak, except that in this game there are quests for exactly the last level. I guess it's for the feel of progress, like, to feel an increase in damage power for every new weapon, but a lack of skipping levels makes gameplay feel too repetitive.
3. tower defense boss is too easy compared to the levels before.
4. you don't get items for the quest, if you haven't already activated it before, which forces you to die after every boss to ask for a new quest.
5. lego games-like duo camera sometimes obstructs view. and there isn't at least an option to switch the split screen style to neither vertical, nor horizontal.
And also, maybe we just didn't get far enough, but is there any content after tree boss? Nobody gave us any new quests and aimlessly farming money for upgrades with weapons not upgraded for new enemies doesn't feel very productive.