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Quite a funny little game, seems to me like you nailed everything.

The different areas increase difficulty very well, the crisp controls compensate for the close combat that is always more risky, there is reward for exploration (so much that I had to go back to see what were in the rooms that I hadn't explored in my first playthrough), combat was well done, and a good dose of laughs at the end.

If I had one thing to say, but it is just me nitpicking, it would be good to have an indicator of health on the final boss just to know if you're halfway through the boss or almost finishing it. But that's just a detail and does not change my rating at all.

Congratulations!

Thanks for the feedback and playing! I'm glad you enjoyed it. Regarding the boss, that was my original intent. But by the time I got to making the boss fight, I wondered if it would stick out as an inconsistency compared to the rest of the combat. So I just said, I'll stick with being consistent. I am working on tweaking it for the SMVM, so I'll probably make that change now that its been mentioned. I also want to add different difficulties. It was set up, but I didn't have enough energy to fully test and balance multiple difficulty levels.