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(+1)

Thank you for the submission!

Summary: Always love a good old Lovecraftian horror aesthetic. Going for a Penny Farthing concept for the cycle is such an ingenious idea. The Deep Tendrils seems to be at least a little more playable than the Crimson Bones, as unfortunately in the latter, it seems that, albeit inconsistently, the good denizens of the abyss could end the run even if you weren't on the same level as they are. Did not encounter this issue in the Deep Tendrils at all. That being said, the creature designs were very cool, and even seeing Connor in this style is great!

Also, losing your sanity is clearly the good ending. A found family in exchange for a feeble mind? What's one more body, sinking into the abyss?

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Thank you for the review! 😊
The Crimson Bones should have been nearly the same difficulty as the Deep Tendrils, with the main difference being that everything spawns a bit faster. But maybe I messed up the hitbox somewhere which resulted in this issue 😢😢.  I'll definitely check what happened there!
And totally agree, would also stay with the new found family in their realm 👌😂