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i'm glad you like the design! i was worried how people would feel about it upon release haha

thanks for the suggestions too! i'll try addressing each of them in order
- sorry, but no i don't have any plans for mouse movement or even mouse input. if i do a mobile port i will definitely consider it though
- there will be running, but not early game. a walk speed option is actually a pretty nice idea, i'll have to think more about that
- there's already plans to label the battle options as well as indicators showing the option is disabled
- you can actually block right now c: i haven't told anyone this, but the feature fully works. instead of blocking with space/e though like Paper Mario, you block with q/shift. there is also action commands for increasing your attack damage during attacks, but i temporarily removed the feature from the demo as it's incomplete (there's a visual demo in the discord)

ahhh that's great! Are you considering controller support? If you let users change the button layout, we can make it mostly one-handed instead of using a mouse and keyboard.

Im glad to know some of these are being implemented. I can tell this can be a really fun, uniquely colorful game.

Any info on the types of lewd content tags that are being planned?

there is already controller support it's just fairly buggy right now due to a godot engine bug where it detects two controllers at once (still trying to figure it out)

as for the kinks i can't say much right now as the game's still in its very early stages. though the most "extreme" of kinks would be vore and hyper. and i absolutely plan to allow disabling certain kink content if needed

Ah ok great! Yeah, i'm not a fan of vore so disabling would be nice so I can still enjoy the game