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Skeir

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A member registered Jan 22, 2023 · View creator page →

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lovely Leif pic! and yes i should be able to do mac and linux ports now that i figured out how to build the godot export templates on github instead of locally

both, although in 0.2.x it will mostly be gay

@rydoq
funny thing, during the first phase of this game, like when it was just me trying out an idea i set the game up using the plumpling sprite from Bug Fables just to play around and prototype

also in reply to @Summerset Banjo
i'd likely have to make a video in the future discussing why i'm making this an NSFW title, however, there will be an option to disable all NSFW content

i admittedly don't know much about the PC app. i'd have to look into it for the next update (i honestly forgot there even was an app..)

i'm going to go ahead and put this in the Discord #notf_bugs channel if that's alright. those aren't exactly the logs i was looking for, but seeing the 0xc0000005 exception code implies a memory/driver issue on your end


also please refrain from making a new comment for replies, just click the reply button under the comment

(1 edit)

no it shouldn't be a problem. were you able to get any logs to show?

i'm unsure what could be happening, but if you are on Windows 11 you can view game logs if you navigate to the folder where you extracted the game (where the .exe is) and right click then select "Open in Terminal" then type .\NightOfTanukiFest and press enter. it should show the game logs when the game is running, even if it's brief.

if for some reason no logs are being shown, then it's possibly an issue on your system

there is already controller support it's just fairly buggy right now due to a godot engine bug where it detects two controllers at once (still trying to figure it out)

as for the kinks i can't say much right now as the game's still in its very early stages. though the most "extreme" of kinks would be vore and hyper. and i absolutely plan to allow disabling certain kink content if needed

all of the above (win lewds would be conditional). the reply i made to bobboter better explains what to expect with lewd content/art at the last paragraph

also lewd content won't just be after battles. there will be other world events where you can run into a lewd scene as well (one of which is planned for 0.2.0)

it'd be best to send the logs in the #notf_bugs channel on the discord. to see the logs you can right click in the game's file directory and click "Open in Terminal" then type .\NightOfTanukiFest and enter.
(i realized i accidentally mistyped the exe name when exporting so it might be .\NighOfTanukiFest) oops

i'm currently working on fixing the input issues, this is taking longer than i thought, as it's both hard for me to replicate this bug, and hard to tell when i actually fix it or not

mostly no, there won't be lewd content directly in combat. as hot as that is, there's several reasons why i can't blend it into combat
- the current sprite design is made to look cute and simple, but wasn't made with lewd sprite animations in mind
- dev time would be much longer. i hope to not keep people waiting forever on game updates. while i could spend a lot of time designing lewd sprite animations for losses/flirt scenarios in battle. i would be sacrificing a lot of time that could be spent creating more game content in general, progressing the chapters etc
- it's not good to admit this, but my art skills aren't the greatest. most people making NSFW games are artists, with little to no programming background. for me it's the other way around. that's why you see a ton of VN's and RPG Maker titles on here (i highly respect and love a lot of these VN's and RPG Maker titles)

lewd content will only occur after battles, or during cutscenes. there will be a flirt mechanic in battle, but the lewd content would still only be after battle. they would be a slideshow for now, but in the future i plan to make them all animations once the game has passed beta

i'm glad you like the design! i was worried how people would feel about it upon release haha

thanks for the suggestions too! i'll try addressing each of them in order
- sorry, but no i don't have any plans for mouse movement or even mouse input. if i do a mobile port i will definitely consider it though
- there will be running, but not early game. a walk speed option is actually a pretty nice idea, i'll have to think more about that
- there's already plans to label the battle options as well as indicators showing the option is disabled
- you can actually block right now c: i haven't told anyone this, but the feature fully works. instead of blocking with space/e though like Paper Mario, you block with q/shift. there is also action commands for increasing your attack damage during attacks, but i temporarily removed the feature from the demo as it's incomplete (there's a visual demo in the discord)

thank you! i've been trying to see if i can recreate this bug, but i can't seem to. i'm assuming from the screenshot the enemy is permanently stuck rotated like that? is the battle also soft locked?

yeah i'm currently trying to figure out why some people are getting softlocked in battle and others aren't. it's very hard to replicate on my end, but i can sometimes get it to soft lock if i spam cancel/submit input really fast. are you using a controller? i've recently found out that the game is detecting two controllers at once instead of one, which definitely leads to issues

i'm planning on releasing a quick bug fix today, but without being able to replicate it easily it's hard to pinpoint the exact issue

(1 edit)

i can't seem to reproduce this bug. however, i know controller input is extremely buggy for the game right now ( :c i have no clue why. ) when you select the tail whip action do you see a leaf appear over the enemy? the game waits for you to press "submit" aka E/Space again to confirm the action, you can also back out of the action with Q/Shift

edit:
while testing this i found an unrelated crashing bug with the bunth. this helped me patch it thanks!