I really like the idea of pressing "A" and "D" to accelerate the bike but there some issues with the game design like, i really don't understand the "enemies" during the section, the physics are kinda sloppy so these problens make the game not really fun to play but its interesting
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Thank you for the feedback! we had some problem with the colliders that caused the sloppy physics but we intend to improve it and fix the problems to achieve a smooth movement system while keeping the concept of pressing A and D!
The enemies are intended to slow down the player, with the proper movement system you should be able to jump them and avoid being hit
we are glad that even with the problems you find the idea interesting, it gives us motivation to improve it!
We wanted to put something from each of the 14 days of the Cyclathon. We stopped at the 1st day lmao. It was meant to represent when Connor and Chris went to eat strawberries, there were scary bees, and in the end they went to feed goats before resuming the cycling. We created other assets too but as you pointed out we had issues with the gameplay and the controls... anyway, we will try better next time! Thanks for commenting c: