Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I feel like 18 pokemon types is a bit too many types, especially since some settings may never see/ have the main characters use certain types. I think maybe 6-8 would be enough, or have the weaknesses determined independently for each character rather than tied to the type.

(1 edit)

Funny story, we considered using the types from the Pokemon Too Many Types romhack, which adds 44 more for a total of 62.

Sometimes the AI also goes off the rails and makes up its own types, like "light" or "void", and the game translates them into normal.

Definitely some ideas to explore here.

If the "setting" includes something along the lines of "replace valid type list with fire, water, and grass. No secondary types are permitted" or "only permit normal type" it will usually do so. Though it sometimes partly or entirely ignores you.