to elaborate on my answer "no.", the trees are all 1(one) object, to make it not laggy, making breakable trees means seperating all trees, which would in turn make game laggier
well there's been a new tree mesh test for many versions now, presumably the map is getting totally rebuilt like the base did which is presumably slow going- but yes, current map is all sharing one render of trees and ground, which is probably a big reason why it also kinda runs like shit