I am all in on this game's soundtrack, it got my adrenaline pumping and ready for some monster slaying. I wish there had been more monsters to slay though... The mechanics themselves have a lot of potential, the first time I used the echo attack I thought it was super cool, and rewinding recent events opens up a lot of potential. Finding armor upgrades felt good, and there were a lot of neat touches here and there - I really liked the flame aura ability. It wasn't used much, but just like the echo stuff it has a lot of potential, and the way it lit up the wall hangings was very satisfying.
Some feeback:
- The jump was pretty rough, it felt very uncontrolled a lot of the time, mostly due to its relative speed. There was also a section where I'm pretty sure I was wall jumping to get up to a cage even though I hadn't unlocked that ability, but it was somehow the intended route?
- As mentioned above, I wish there were more neemies to use my cool echo attack ability on. When I tried to use it on the archer enemy, he kept knocking me out of the attack animation and once he was defeated I never really got another chance to use it on him. And with the final boss, he teleports after you land a hit which means you can't use it on him either. I wish he'd stick around a bit longer just so Ic ould use the echo attack on him.
- It's a bit of a nitpick, but from a level design perspective it was kind of silly to unlock the wall jump just to go up a wall in the same room and get the fire aura. Maybe it was because of the jam's time constraints, but a bit more exploration or backtracking to get the aura would have felt nice.
Anyway, a very solid entry. The audio and visuals were spot on and running around / dodging through lasers felt very good. Some creative skills scattered throughout and a mechanically compelling boss fight show that this game has a lot of potential. Nicely done!