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I really like the 2.5D style. I've seen entries that overdo it, but you kept it pretty simple yet good looking. Music fits really well. It took me a while to figure out the order of buttons to press to move on. Maybe the stones were a little too vague about the order, but it didn't stick out as something bad. The theme of Echoes of the Past is clearly communicated. You listed time as an additional theme, is there another mechanic that is time based? If not, I think it would be best just to stick with Echoes of the Past because that is definitely communicated through the game.

I made it as far as unlocking the wall jumps, but I couldn't get it to work. I could jump off a wall, but I was under the impression that I was supposed to continue jumping and I never could continue. Is that intentional or am I just bad at the wall jumping mechanic. I'm using a keyboard so that may be whats making it hard. Let me know if I'm missing something about the wall jump, because I'd like to continue.

Based on what I played, the only piece of critical feedback I think I can give is be careful about foreground objects that completely obstruct the player's view. I died to some enemies that were completely obscured and I had no clue that they were there.

Aside from the above, I think its a really cool entry and both this entry and Biker Stories communicate the Echoes of the Past theme really well. Congrats!

Thank your por your feedback! :D . We keep working to fix bugs and things that we couldn´t implement. About the theme, We use some puzzles that you need to use an object in the past for making your way in the future and the same, an object used in the future to help you  in the past.

About the jump, is it in the Temple of Prometeo? When you get the whip?

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No problem. I got the whip. My struggle was right after you get the wall jump ability. I switched back into the present and went to the left in the caves and theres this long vertical shaft that looks like the way I'm intended to go now that I have a wall jump. I should have taken a screenshot of the spot, but it slipped my mind.

Oh, okay, I think I know where you are talking about. Were you trying top jump on the same wall? The idea we had in mind was to use both walls, so you cannot gain height only with one wall. If you were trying with both walls, we will try to make it easier to use. If you were trying to use only one, we should probably make it more clear that you need to use both. In any case, thank you for your feedback!

About the foreground objects, you are right, there are some places which are a bit occluded.

(+1)

I tried both one wall and both walls. I figured when using just one wall didnt work, it was intended to use both walls, but I still couldn't gain any height. And no problem! I tried to give the best feedback I can. Feedback has helped me get better over the years, so I try to pay it forward.