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(+1)

Having different speeds is pretty cool and the game looks nice, but the wacky enemy movement (and going through walls!) makes losing a bit random.

(+2)

you are absolutely right about that. Originally I thought the light mechanic was a simple enough concept to code. Turns out it took like 3 to 4 days to get it right, so I made the "level design" in the last 10 min or so. Quick copying of enemies probably resulted in their wackyness.

Thanks for the feedback.