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Hyde in Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #10 | 3.833 | 3.833 |
Controls | #12 | 3.083 | 3.083 |
Graphics | #13 | 3.000 | 3.000 |
Overall | #13 | 2.958 | 2.958 |
Audio | #14 | 2.917 | 2.917 |
Originality | #17 | 2.750 | 2.750 |
Fun | #20 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1.1
Participation level
First participation
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Comments
The character movement seems a bit "fuzzy"? Like he is constantly shaking whenever he moves.
Overall all I like the mechanics, some sort of indicator which way the enemies are looking would be nice though.
Well thank you.
Camera fixed: FPS was set to 30
I definitely thought about a FOV visualization by giving them flashlights, but that might confuse the player cause ... well ... they emit light. :D
Will think about something for sure
I just fixed the weird movement bug.
The browser version is currently the only fixed one, so you can see how the game is supposed to work.
Download versions are still in their original state. I did this to enable you to rate the game accordingly, as it was when the jam time ended.
We are gamers after all and gamers play fair.
Keep it up buds.
Getting this error through Itch app and downloaded Linux executable:
`Error: Could not load game data at path '.'. Is the .pck file missing?`
HTML runs fine though.
Yeah, the .pck was missing. I reuploaded the folder.
Hope it works now. Thanks very much.
Having different speeds is pretty cool and the game looks nice, but the wacky enemy movement (and going through walls!) makes losing a bit random.
you are absolutely right about that. Originally I thought the light mechanic was a simple enough concept to code. Turns out it took like 3 to 4 days to get it right, so I made the "level design" in the last 10 min or so. Quick copying of enemies probably resulted in their wackyness.
Thanks for the feedback.