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(+1)

I'm not really sure of how your party is supposed to affect the Tetris part but there're plenty of things I like here, assembling a party then playing Tetris is really my kind of thing, and I restarted a couple of times to see some of the enemy designs because they're very cool and they're quite some different ones. The game overall looks pretty good and the tunes are catchy.

The fact that the speed of the blocks never increases means you have to mash the down button even after a while in this version, I think you can't really make a piece slide on the bottom floor either.

(+1)

Yeah, unfortunately I didn't have much time to iron out bugs or finish the main gameplay loop before the deadline. The initial idea was to have gacha game mechanics, where the party would have stats that affect damage. The lack of block sliding was a bug that I didn't catch until after the deadline, but the fix was literally just moving one line of code above another one lmao. Thanks for playing though, and I'm glad you liked the concept!