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Zweistar

21
Posts
1
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Yeah, unfortunately I didn't have much time to iron out bugs or finish the main gameplay loop before the deadline. The initial idea was to have gacha game mechanics, where the party would have stats that affect damage. The lack of block sliding was a bug that I didn't catch until after the deadline, but the fix was literally just moving one line of code above another one lmao. Thanks for playing though, and I'm glad you liked the concept!

Wasn't expecting a bullet hell on the list, but you certainly nailed the aesthetic, and the difficulty is just right :)

Very cute, very fun, great job! :)

So I actually deliberately didn't add instant drop, because the original tetris didn't have it. As for the dungeon portion, enemies are supposed to spawn continuously until you lose, but both spawning and the game over condition had bugs I didn't have time to iron out before the deadline. Thank you for playing though, and I'm glad you enjoyed the aesthetics.

Yeah, unfortunately one of the bugs I wasn't able to get to before the deadline was enemies not spawning continuously, haha. If I'd had another hour or so I probably could have ironed out the big kinks, but what can you do?

Yeah, I didn't get the email about the jam starting until the last day lol. I ended up knocking this out in... About 12 hours, not counting breaks?

Ah, yeah, I didn't find out until after I submitted it that I forgot to put a killplane on the third area lol. I'm glad you liked it though!

I like the witch :)

Love the vibe, but the game is a little hard, I only managed to win once out of 5 games. Great work on the visuals and sound, and a good effort all around! :)

This one is so cool! I wouldn't mind seeing a more fleshed out release, it's rad.

Very relaxing little game, but I gotta ask, who's throwing all these spears at this poor little fish girl?

I'm no good at these sorts of games, but I did enjoy what little I played :)

Love vehicle building games, and this one was very solid :)

what a cute little game! I love the character designs :)

Very solid entry, can't go wrong with a twin stick shooter, and the controls are very intuitive. While I had fun with what was there, it would have been nice to have some more variety with enemies and weapons. Great work though :)

I really like the visuals and the gameplay here, but I think it's a little difficult to play as intended. The rhythm mechanics are cool, but without any kind of indicator for the actual beat, it can be tough to get into the rhythm. I think this game has a ton of potential though, and could easily be made into a full release with just a little polishing and visual variety :)

I like the visuals, and the gameplay has a lot of promise, but it seems like performance is an issue. I don't know if that's just in the webgl version, but it was noticeable if I ever tried to move with even a medium number of droplets. Additionally, the droplet sound gets very loud if you move with a lot of droplets on you. Aside from those minor gripes though, it was a lot of fun, great work :)

Really well done, a lot of effort was clearly put into this. I feel like the diving mechanic was underutilized, and the stages are a little long even without letting any robots slip past, but other than that this was a great little shmup. :)

You can't really go wrong with the classics, but I feel like there could have been some more variety.

Very fun game! I love how complex some of the puzzles got, and it never got frustrating or anything because none of the levels were too tedious.

I got to level 3 :-)