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(+1)

I gave hard mode a try and BOY WAS IT HARD!! It's clear you wanted to push players to their limits.

However, the difficulty curve felt a bit harsh, especially with the first skeleton boss and the frequent slime droplets and bats. It might help to allow players to cancel or change direction during a charge, as lunging into a bat without the ability to adjust felt pretty frustrating. I think if I could have canceled a few lunges or at least changed direction, I might be able to beat it.

Despite the tough gameplay, I did find some fun moments, especially once I figured out some strategies like lunging behind the boss while he went across the screen.

Here were my attempts at the first level, that's as far as I got :

(+1)

Thanks very much for playing and posting your playthrough it's very good to see the pain points for my own knowledge! The boss health is quite high on hard perhaps that could be scaled down a little bit as it is already challenging to survive. I've just made a video playthrough of the full game on hard 

(+1)

Yooo that's so cool seeing a sword master at work. Nice playing! Seeing the parry in action is pretty cool it seemed to really be needed for the dragon fight