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Somehow the Multiplier isn't  being removed. I'll give that a closer look and release a patch ASAP.

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Looked for a good source of Research, and Kurdan the Red's crew does give out Research, so that's good! Cool that their dialogue changes with the plot!

Uh, Hidden Forgemaster shouldn't let Brill craft her Mixes, should he?

...

Bug? Walking on to this tile from the sides and looking down doesn't trigger the encounter I want.


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Ah, the code doesn't check if it's the Hidden Forgemaster.

That's not intended, but it's also not a big deal since it doesn't affect the recipes at all. I'll probably get that with the next patch.

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Thanks! Just found another issue with the Phantoms, maybe. Just made an edit for it. Also, I can't quite tell yet, but do they give variable types of research? Not always fully Offensive?

EDIT: Oh, no. It's just the enemy composition is randomized, they're not always the same! Cool!

Have a good day! ... Woah, I can find better quantities of Levinite, in threes, in the Moorage than in the ones from Grand Ring Bay?! WOW! Yay! ... Lol that Ice Drake~!

Invisible Soda Keg:



Why can't I walk in here, but can in into the sides??


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The Invisible Soda Keg and bizarre force-field-projecting tarp are easy fixes. They'll ship with the next patch.

I missed the Phantom bug from earlier. Looks like it currently doesn't detect it if Brill doesn't actually move. While this is an edge case, it would be good to get this working, so I could probably put the event on the Phantom itself.

EDIT: Yeah, that was easy. It'll ship with the next patch!

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Thanks! Have a good day x2~!

Yay for better design!