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The concept of being able to switch powers by melding elements is really cool and original and I'd love to see it expanded on in a full game rather than something put together for a jam like this. However, in this game it wasn't clear what the hitboxes of the attacks were, and both moving and switching weapons and firing felt kind of clunky in terms of controls.

This is the most original game I've played so far in this jam, even if it isn't the tightest experience, so well done on the creativity!

Thanks! I really appreciate your feedback. It seems like the fire tornado's hitbox is especially wonky. I'll have to look into that. Thanks for playing!