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Power Cycle's itch.io pageHow does your game fit the theme?
The player cycles through powers to defeat zombies using a magic bike.
Did your team create the vast majority of the art during the 4 days?
No
Did your team create the vast majority of the music during the 4 days?
No
oug?
oug
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Comments
Interesting idea, a tutorial level would help a lot
I agree. We still aren't able to do more than minor fixes yet, so I added a little explanation as well as some other fixes.
The concept of being able to switch powers by melding elements is really cool and original and I'd love to see it expanded on in a full game rather than something put together for a jam like this. However, in this game it wasn't clear what the hitboxes of the attacks were, and both moving and switching weapons and firing felt kind of clunky in terms of controls.
This is the most original game I've played so far in this jam, even if it isn't the tightest experience, so well done on the creativity!
Thanks! I really appreciate your feedback. It seems like the fire tornado's hitbox is especially wonky. I'll have to look into that. Thanks for playing!
I couldn't understand how to attack with the bike, or what the meaning of everything was. Interesting concept, but I feel like it needs to guide the player a little bit more. Still, very creative!!
It is a little high-concept, I just didn't have the time during the jam to set that up. I included a little bit of text to explain things now in my update for minor bug fixes, hopefully that makes it a little better! Thanks for your feedback!
Really interesting concept but man was it confusing at first. Zombies were super hard to kill except with the fiery explosion. When I died I just kinda got stuck there but was still able to fight zombies haha.
You werent alone with that, there were plenty of bugs that I just fixed. Now stuff actually happens when you die and powers have been buffed to make the game easier. Thanks for your feedback!
I like the idea of an elemental magic bike thingy, but I couldn't kill any zombies even when they were within range. I may not have fully understood how to play properly, but the concept is fun and creative.
Thanks! I've added that feedback to my list. The powers are currently very underpowered.
I have resolved this, it is now much easier to kill enemies!
The base concept is cool, even if I am not entirely sure how to use it. However, the game is extremely hard to play, and graphics kinda mismatch. So in actual play I am not a big fan, but in theory this could be very good if you worked on it more. Also would love to see music or sound effects in the future
Thanks! In my rush to submit I forgot to add the one line of code to start the music in the game world even though it works in the menu. That was a fun realization.
nothing beats my realization that I forgot to move a few game objects with an area so my game’s entire ending doesn’t trigger, and a bunch of dialogue triggers I messed up while blitzing (forgot to input a singular variable into the components for them and so they don’t run, and I forgot to duplicate a couple before moving them and changing them (luckily they also don’t have this input :D). So, I am very upset at myself lol. I have an unlisted fixed version linked on the game page, but it doesn’t count for the jam.
Yeah, once the voting period ends I'll be updating this in a more polished state. Eventually I think it will be fun to revamp it into a full game to put on steam or something!
Good luck then!
Interesting angle using the bike as a way to represent abilities!
Thanks! I was really trying to look at the theme from a different angle.
I like how in depth it is and the large range of abilities you can use, nice game!
Thanks! Your game is great too
For a first Jam, this was a VERY good game (At least better than my first attemp). Well done!
Thank you! I'm excited to check out your game
Very creative for a first game jam, well done. I hope you can come back to this concept with more time as well, the core gameplay loop is there and I liked it.
Thank you! Your game looks awesome, I'll check it out!
Super neat idea for a concept, The keybindings info for spacebar was hard to catch as it just looked like a design choice, not explained what it was for.
Just as mentioned before me, nothing died in this game~ So we just hung out there, hugging forever. OUG!
Thanks! I was hoping to have more time to set up a tutorial but just went with the images last minute, this whole thing was a real lesson in time management.
Wasn't able to die when health reached zero, cool concept wish there was more enemies or a goal.
Oh yeah, lol. I guess death is important, isn't it? I'll add that to the bug list
This has been fixed! It should play a lot better now.
Hope you all enjoy! It's my first jam and I did it totally solo. I submitted it with 30 seconds to spare!
Art is from https://deepdivegamestudio.itch.io/undead-asset-pack and https://kenney.nl. I made the bike and power effects and stuff myself.
The music (that annoyingly only plays in the menu) is from a Humble Bundle I bought, if I can find a link I'll put it here.
I'm putting a list of known bugs here so I can fix them later. If you find more, let me know!
Every bug here has been fixed! I also added some text to the beginning to explain things a little, let me know if you find any more bugs!