Interesting idea, a tutorial level would help a lot
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Power Cycle's itch.io pageHow does your game fit the theme?
The player cycles through powers to defeat zombies using a magic bike.
Did your team create the vast majority of the art during the 4 days?
Did your team create the vast majority of the music during the 4 days?
oug?
oug
Comments
The concept of being able to switch powers by melding elements is really cool and original and I'd love to see it expanded on in a full game rather than something put together for a jam like this. However, in this game it wasn't clear what the hitboxes of the attacks were, and both moving and switching weapons and firing felt kind of clunky in terms of controls.
This is the most original game I've played so far in this jam, even if it isn't the tightest experience, so well done on the creativity!
I couldn't understand how to attack with the bike, or what the meaning of everything was. Interesting concept, but I feel like it needs to guide the player a little bit more. Still, very creative!!
Really interesting concept but man was it confusing at first. Zombies were super hard to kill except with the fiery explosion. When I died I just kinda got stuck there but was still able to fight zombies haha.
The base concept is cool, even if I am not entirely sure how to use it. However, the game is extremely hard to play, and graphics kinda mismatch. So in actual play I am not a big fan, but in theory this could be very good if you worked on it more. Also would love to see music or sound effects in the future
nothing beats my realization that I forgot to move a few game objects with an area so my game’s entire ending doesn’t trigger, and a bunch of dialogue triggers I messed up while blitzing (forgot to input a singular variable into the components for them and so they don’t run, and I forgot to duplicate a couple before moving them and changing them (luckily they also don’t have this input :D). So, I am very upset at myself lol. I have an unlisted fixed version linked on the game page, but it doesn’t count for the jam.
For a first Jam, this was a VERY good game (At least better than my first attemp). Well done!
Very creative for a first game jam, well done. I hope you can come back to this concept with more time as well, the core gameplay loop is there and I liked it.
Super neat idea for a concept, The keybindings info for spacebar was hard to catch as it just looked like a design choice, not explained what it was for.
Just as mentioned before me, nothing died in this game~ So we just hung out there, hugging forever. OUG!
Hope you all enjoy! It's my first jam and I did it totally solo. I submitted it with 30 seconds to spare!
Art is from https://deepdivegamestudio.itch.io/undead-asset-pack and https://kenney.nl. I made the bike and power effects and stuff myself.
The music (that annoyingly only plays in the menu) is from a Humble Bundle I bought, if I can find a link I'll put it here.
I'm putting a list of known bugs here so I can fix them later. If you find more, let me know!
- Player death does not work
- Music stops when entering the main game
- The Whirlpool ability makes the game crash
- Enemies will stick to the player's head
- Powers take too long to kill enemies, making the game too hard.
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