I'm so glad he played it on stream!! Congratulations! Well deserved. :) Your ranking didn't at all reflect how enjoyable this game was!
noemiPOM
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I wasn't sure about the pedaling mechanic but then I was about to catch up to the CPU and I GUNNED IT and it felt very satisfying. If the game was much longer I'd break my hand doing it but this was very fun as a short experience!
Agree that a starting countdown would be really helpful to the overall experience.
The connection to the theme feels pretty tenuous but I don't blame you because you were clearly focused on making the best game you could. The art is beautiful and I'm particularly impressed by the lighting. Making use of Connor's monkey sounds is a nice touch. I'm glad to be vindicated by the comments here that confirm that this game is hard as hell, but it was enjoyable for as long as I was willing to throw myself against that wall! I'll leave this one to the platformer masochists.
So charming and soothing - just cruising around in a cool space. Being able to do loop-de-loops around the tunnel in level 1 immediately made this a 5/5 experience for me, but the wrap-up in level 4 warmed my heart. It was truly a treat for the fans.
The respawn button is necessary here because it's unpolished, but that's the nature of a game jam so I'm glad you added it so the experience felt seamless! I really hope this one makes it to the top 20, it deserves a spotlight.
I'm not a bullet hell person so this game basically immediately overwhelmed me with projectiles and I wasn't able to get out of level 1. I am very confused by a level full of fish men and covered wagons being called "in the city", but all the individual pieces of art look great and so do the animations, so I'm not mad about it.
The concept of being able to switch powers by melding elements is really cool and original and I'd love to see it expanded on in a full game rather than something put together for a jam like this. However, in this game it wasn't clear what the hitboxes of the attacks were, and both moving and switching weapons and firing felt kind of clunky in terms of controls.
This is the most original game I've played so far in this jam, even if it isn't the tightest experience, so well done on the creativity!
I don't know why but this game makes my laptop want to die. Whenever I start going it the fans start chugging and after a while it lags like crazy. Might be the browser version?
The art is so cute - I love the Mouse shop and coins (I would buy those coins as merch tbh)! But after a few runs it seems like it'll be really tough and take a long time for me to upgrade things the way I'd need to to progress. I wish progress came a little faster at the start.
The audio is good (except when you smack the side of an island, when there's a grinding noise due to the repeated hits being registered) and the movement feels really nice. This game really shines in the parts where you have a long stretch of building momentum, so it's a bit of a shame when you have to slow down to get more precision - but I still felt compelled to finish it even when it was tough, which says a lot!
Ray gun and sword don't seem to work which kind of sucks considering I can't control when I cycle to them. Also, brutally, the volume sliders didn't affect the audio at all. I had my speakers at a 2/100 and still found it almost painfully loud.
Having said all of that, this game is stylish, the music choice is good, and I like the tone of the writing quite a bit. It's a solid bullet hell experience and could have a lot of promise with the kinks ironed out. Producing something this polished after 3 days is really impressive. Well done!