Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tom's Journey is a pretty cool platformer! It has all the basics you need and is quite straightforward, which makes it accessible to new players. I appreciated the smooth mechanics overall and found it engaging enough to keep playing. I didn't face too much difficulty, managing to beat it with only one or two respawns, which speaks to its balance in terms of challenge.

However, the shoot attack felt a bit underwhelming. I couldn't seem to kill any of the normal enemies with it, or maybe they just had lots of HP—I'm not entirely sure. It would be great if the attack felt more impactful or if there was clearer feedback to indicate whether it was effective on certain enemies.

A technical note: the super jumps off the bouncy platforms were tricky to time perfectly. Is there any "input buffering" for jumps? It felt like a frame-perfect mechanic at times, making it hard to nail consistently. Despite this, the game was still fun and had a nice flow to it. Great job overall!

One thing that i really didnt think about when i was playtesting was killing enemies, i would just speedrun it and i think i should have changed the enemies health a bit, one thing im glad about the reviews it that i thought the game was too hard, but i think i thought that because i was just flying trough levels

And about the jumps i think because i played on mobile and the event made it spam the button instead of doing it one time made it easier for me so i didnt change it :P