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A jam submission

Tom's JourneyView game page

Submitted by CocoaShell — 1 day, 21 hours before the deadline
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Tom's Journey's itch.io page

Results

CriteriaRankScore*Raw Score
NES Feel#353.8243.824
Gameplay#413.2943.294
Overall#483.2353.235
Graphics#582.8822.882
Audio#592.9412.941

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great job on this! You clearly put a lot of effort into making the controls feel as good as possible with some nice, tight movement. My only complaint about the platforming is that I wished the jump was more responsive to releasing the A button instead of being a set height every time. Overall this was fun to play and the spritework and designs feel very NES-y, nice work!

Developer(+1)

thanks, for the art and music i tried to make it as close as an nes as i can

Submitted (1 edit)

You managed to create a very fun and relaxing game, maintaining the classic simplicity of NES games. Great job, brother.

Developer

Thanks

Submitted

This game is quite enjoyable. It definitely feels like a NES game, and if it had music, it would have been outstanding. Even so, it is a very good game.

Developer

It doesnt have music for u?

Submitted

No, just sound effects.

Developer

strange, its supposed to have music

Submitted

Tom's Journey is a pretty cool platformer! It has all the basics you need and is quite straightforward, which makes it accessible to new players. I appreciated the smooth mechanics overall and found it engaging enough to keep playing. I didn't face too much difficulty, managing to beat it with only one or two respawns, which speaks to its balance in terms of challenge.

However, the shoot attack felt a bit underwhelming. I couldn't seem to kill any of the normal enemies with it, or maybe they just had lots of HP—I'm not entirely sure. It would be great if the attack felt more impactful or if there was clearer feedback to indicate whether it was effective on certain enemies.

A technical note: the super jumps off the bouncy platforms were tricky to time perfectly. Is there any "input buffering" for jumps? It felt like a frame-perfect mechanic at times, making it hard to nail consistently. Despite this, the game was still fun and had a nice flow to it. Great job overall!

Developer

One thing that i really didnt think about when i was playtesting was killing enemies, i would just speedrun it and i think i should have changed the enemies health a bit, one thing im glad about the reviews it that i thought the game was too hard, but i think i thought that because i was just flying trough levels

And about the jumps i think because i played on mobile and the event made it spam the button instead of doing it one time made it easier for me so i didnt change it :P

Submitted(+1)

Not too bad, definitely nails NES feel. I think it's pretty good game design that you have to jump on those weird guys before clearing one of the early levels. Introducing new mechanics that are required to clear stages in a safe spot like that makes getting through levels pretty intuitive

Developer

Thanks for playing it :)

At least for art/music i tried to make it nes accurate, went a lil over in the final boss with all that stuff on screen 😅

Im not good at level design and i try my best so im glad you liked it 😃

Submitted

"CONGRATULATIONS"

I wonder if you have to use an enemy and then take a hit for the last jump before the boss, but overall the difficulty was pretty appropriate, and the last boss fight is quite punchy, I like it.

Developer

yeah sometimes taking damage is the easiest route

Glad you liked the game tho