I just played Pyramid Survivor and it's actually more than impressive you made this game using Godot for the first time. I like the gameplay where you use your sword to kill all the enemies in a wave. There is percentage of enemies defeated in a single wave, and I like the fact it's included in the game. It's also cool that you can upgrade your player for the next wave of enemies to kill. However as I played this game, I noticed I could kill the enemies farther away with sword without the enemies getting too close to me. So, the collisions and hitboxes of the enemies was not properly done. Despite your first time using Godot and making this game, this was really impressively made and it makes it feel like I'm playing an NES game!
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hello osamahussein, thanks for playing my game and thanks for the compliments.
I know than the collisions are a crap, and it was for my low knowledge of godot than it give some problems, and between work and personal time I couldn´t do more, they have two different type of nodes for the enemys collision (one attack and other been attacked), if I make one little, the other one should be little to, and the same in reverse, I thought than it would be better hit the enemies far than receive from close, but actually i think than it was a stupid idea