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Cool game! Not a genre I go for usually, but remained fun throughout, difficulty never felt unfair or too much to overcome, just the right amount for a quick engaging playthrough.
I did get blasted pretty hard on stage one, because I assumed the sprites would scroll off screen after a while like in a lot of shmups, and then they all started stacking up on me. Lesson learned, haha!
Some of my jam mates played this yesterday, so I couldn't help but see what happens if you don't catch her.
(sorry, if was for science!) and yeah... fair enough
(Worth noting that upon trying to continue or putting in the password for the level after the fact, it immediately brought me to that same screen. Unsure if intended as a punishment, but I assume not)

Graphically it's really nice! A bit hard to see some sprites though, as a previous commenter mentioned.
For me, the constant usage of two layer parallax did take away a bit of the NES feel, felt more like a game made near the end of the NES' life, and was ported to SNES partway through development. 
I love parallax though, and it looks great for it, that's for sure.

Oh no! It looks like it's a bug, The princess death flag wasn't cleared if she's dropped. Thanks for letting us know!